// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.



#include "stdpch.h"
#include "nel/misc/string_conversion.h"
#include "scene_type.h"
#include "game_def.h"

using namespace DEF;

namespace N_SCENE_TYPE
{
	NL_BEGIN_STRING_CONVERSION_TABLE (E_SCENE_TYPE)
		NL_STRING_CONVERSION_TABLE_ENTRY(SceneInit)
		NL_STRING_CONVERSION_TABLE_ENTRY(SceneHome)
		NL_STRING_CONVERSION_TABLE_ENTRY(scene_unknown)
	NL_END_STRING_CONVERSION_TABLE(E_SCENE_TYPE, ConversionType, scene_unknown)

	// convert item family id to item family name string
	const std::string& toString( E_SCENE_TYPE type )
	{
		return ConversionType.toString(type);
	}

	// convert item type name to item type enum value
	E_SCENE_TYPE toSceneType( const std::string& str )
	{
		return ConversionType.fromString(str);
	}

}; // SCENE_TYPE
